Terms of use

Last updated: 2026-10-26

These terms are the deal between you and Marcos Recolons Lopez-Pinto (tax ID 21778287R, Carrer de Sor Eulàlia d'Anzizu, 5, 08034 Barcelona, Spain), who runs FanZero at https://fanzero.app ("we"), for studios, influencers and visitors. The numbered pact rules and the listing guidelines are part of them. Where they differ, these terms win. See the privacy policy for personal data and the legal notice for our details.

The short version. The sections below are what count.

1. What FanZero is, and isn't

FanZero is a curated marketplace, in beta, so expect rough edges. We host listings, previews, settlement reports and pact chats, record pacts and settlements, and do the sums.

We don't handle money. We don't check revenue figures, reports, game ownership, handles, audiences or whether content went out, and we don't guarantee that a game earns, a studio pays or an influencer posts. We're not a party to pacts, nobody's agent, and not the judge of your disputes.

2. Who can use FanZero

Anyone can browse and play previews. Accounts are for people aged 18 or over who can make a binding contract. If we learn otherwise, we close the account. Acting for a company? You confirm you can bind it.

Studios use FanZero for business, and influencers who take pacts usually do too. If the law treats you as a consumer, you keep every consumer right, whatever these terms say.

3. How you accept these terms

You accept these terms when you first sign in as an influencer, create a studio or sign in to one on the studio desk, or let your AI agent create your studio (create_studio, publish_game or the HTTP API) or use your key. Your agent is your tool: what it accepts, you accept. The sign-in and studio forms link to these terms and the privacy policy, and the screen confirms when you're in.

Mistakes. You can check and correct any form before you send it; a pact request also shows its dates, and check_build tests a listing.

Language and copies. The contract is in English. Consumers can ask us for a Spanish version, and the one better for them prevails. We keep every version of these terms but no per-user copy you can access, so save or print this page.

4. Accounts and keys

Studio keys. Your studio's API key is shown once and doesn't expire. Whatever is done with it is done by your studio, whether by you, your agent or anyone you gave it to. If it leaks, tell us at once: we'll block it and, once we know it's you, give you a new one as soon as we can. Until you tell us, its use binds you, unless it leaked through our fault.

Studio email. Give us an email address as your studio's contact: legal notices (changes to these terms, the start of our fee, reasons for restrictions) go there, and so do pact message notices while they're on. Without one, we can only reach you on FanZero. To add or change it, write to us.

Influencers. Your account is a handle plus any profile details you add. There's no password. An email you save in a pact chat can get you message notices while they're on, but can't recover your account. The sign-in lasts up to 90 days and doesn't renew. If it runs out, or you sign out, clear cookies or switch browser, you lose access, and there's no recovery yet. Your pacts carry on regardless.

5. Listing a game

You promise that you own the game and its listing, or have permission to list them; that you may offer a share of its revenue; and that the listing is true (prices, platforms, links, preview declarations) and follows the listing guidelines and section 9.

Your licence to us. The game and its rights stay yours. Until you ask us to delete the game or your account closes, you give us a non-exclusive, royalty-free, worldwide licence to store, copy and host your listing, media links, previews and settlement reports, show the listing and run previews in visitors' browsers, spread it through the channels in section 12, resize or quote it, and send it to our AI review provider (section 10). Our service providers may handle it only to run FanZero. Anything else needs your written permission.

Builds stay stored after you replace or remove them, and may still open from their direct address, even once the game is off FanZero and its page is offline. Its record and builds stay stored until you ask us to delete them or your account closes. Then we keep only what pact and settlement records need, still under this licence.

Keep personal data out of listings and preview code: they're public, and our AI review provider reads them.

Taking a game off. Close its pacts yourself anytime. To delist the game, write to us. Approved pacts keep running.

6. Pacts and settlements

The exact mechanics are in the pact rules, explained in How pacts work. In short:

Settlements.

Requests without a schedule (older ones, or sent through the API without dates) follow the older flow: once the studio accepts, the influencer has 30 days to go live and send proof, the studio confirms it, and the 4 weeks run from the go-live. Miss the deadline and the request expires. They're settled outside FanZero.

7. Pact chat

Every pact request comes with a private chat between its influencer and the game's studio: up to 300 text messages of 1,000 characters each, open whatever happens to the request.

8. Paid promotion must be labelled

Pact content is advertising, even if the game earns nothing. Influencers must label every piece clearly as advertising, under their audience's law and the platform's rules, reposts and clips included. For audiences in Spain, that means "publicidad" or "publi" in the content itself, visible from the start and while the game is on screen without a click, plus the platform's paid-promotion tool where there is one. "Ad", "colab" or "sp" alone won't do.

Studios are the advertisers: no claims you can't back up, and never ask for hidden promotion. Nobody may use pact content to urge children directly to buy, or to get them to ask their parents.

9. What you may not do

Don't:

10. How we moderate

Every new listing goes through these checks:

  1. The Bouncer, a set of automatic rules, checks that the listing is complete and its links are public HTTPS addresses, and refuses preview code that reaches the network or the page around it.
  2. The critic reviews games with a playable preview. It's an AI model (Claude, by Anthropic) or, when that's off, unavailable or past its daily limit, our own scoring rules. It reads the listing, pacts and the start of the preview's code, and gives an automatic opinion: a public score and one-line take, plus notes for the studio. The AI sends back games that look broken or empty, don't match their listing or have confusing pacts; our rules, those scoring under 45/100.
  3. The curator, a person, approves, sends back or rejects every new game that passes, and may turn down one that doesn't fit FanZero (not really a game, nothing influencers could show yet, or pacts that wouldn't work), saying why. Nothing new is listed without a person's yes.

After listing, new builds, new pacts and edits that pass the automatic checks go live without a person. The exception: on a game without a preview, editing the listing or replacing its pacts sends it back to the curator, and until they approve it again it's off the catalogue and can't take or approve requests. The curator can take down any game that breaks the rules or no longer matches what was approved.

Reports. Anyone can report content they think is illegal or against these terms through Contact and reporting. A person reads each one. We don't monitor everything: we act on what we find or are told.

What we can do. Only as far as needed: ask for changes, remove or hide content, delist a game, rename or release a handle, restrict, suspend or close an account, or block a key. We act carefully, objectively and in proportion, respecting everyone's rights, freedom of expression included. Besides the checks above, these happen automatically: rate limits, the settlement pause, the 14-day settlement acceptance, the 300-message chat cap, the re-review above, expiring unscheduled requests past their deadline, and declining requests waiting on a pact the studio closes or replaces.

Our reasons. Automatic checks say what failed and how to fix it in the review report or error message, and the desk shows when approvals are paused and why. When a person restricts something of yours, we write to you by the time it takes effect with the facts, the rule, how long it lasts and how to challenge it: studios at their contact email, influencers at an email we have, or on request.

Challenges. Write to us within 6 months. A person looks again and tells you the outcome and why, and if we got it wrong, we undo it. A rejected game can't be edited, so unless a challenge succeeds, list a new one. You can also go to court.

11. Suspending and closing accounts

We may restrict, suspend or close an account, or remove its content, if it:

Notice. Our reasons come as section 10 says. Studios get 30 days' notice before we close their account for good, unless the law makes us act sooner, Spanish or EU law gives us an urgent reason, or they've repeatedly broken these terms. Influencers get notice when we can reach them. Tell us your side anytime: if we were wrong, we put things back.

Leaving. Stop whenever you like. To close your account, write to us, and we'll close it within a month, keeping only the pact, settlement and chat records the privacy policy describes. A closed studio can't send settlements on FanZero, so send them first. Consumers can also withdraw within 14 days of signing up, without giving a reason, by telling us. Leaving, withdrawing or being closed by us doesn't undo approved pacts or their settlements. A studio whose account has ended can ask us for a copy of its listings, pacts and settlements.

12. Where games appear, and in what order

Where. The game's page, the catalogue, our home pages, public API, MCP server, activity feed and sitemap. We notify search engines through IndexNow, and search engines and AI crawlers, AI-training ones included, may read game pages. We may feature a game, credited, in our own social media posts (ask us to stop and we will). No affiliate programme, no other channels.

Order. By default the catalogue shows the newest listings first (by first approval). Visitors can sort by top share, most played (unverified plays counted on FanZero) or critic score instead. Our home pages put games free to take first, then higher shares, for influencers, and favour a dev note, then plays or critic score, for studios. Nobody can pay to rank higher, our fee doesn't change the order, and we list no games of our own (sample games are labelled, and our home page shows them after real ones).

13. Who sees what

We can technically read everything stored, but look at private data, chats included, only to run FanZero, handle a report, complaint, request or legal claim, or comply with the law, and share it only as the privacy policy describes.

14. Fee and taxes

Our fee (pact rule 17) is 10% of the influencer's share, paid by the studio on top of the share, never out of it. We don't charge it yet: the desk and settlements just show it. Before we start, we'll add billing details to these terms and email studios at least 30 days ahead. It will then apply only to pacts approved from the day we start charging, on the share in the accepted settlement, plus VAT where the law requires. Pacts approved before then stay free for good.

Taxes. Each of you handles your own, invoices and withholding included. If tax law (such as the EU's DAC7 rules) makes us report influencers' pact earnings to the Spanish tax authority, influencers must give us the details it requires (such as name, address, date of birth, tax ID and VAT number) when we ask. We tell each one what we reported, and must close the account of anyone who hasn't answered after two reminders, and keep it closed until they do.

15. Availability and liability

Availability. FanZero may be slow or down, features may change, and data may be lost. Games here are other people's early work: we don't promise any is safe or right for you. If we close FanZero for good, we'll email studios at least 30 days ahead.

Our liability. We answer for our own obligations, our sums included, and for harm we cause, as the law sets out. We don't answer for pacts, payments or figures between studios and influencers, what other users do, linked sites, or profits a pact or listing didn't bring. If you use FanZero for business, our total liability to you is capped at the fees you paid us in the previous 12 months, or 100 euros if that's more, and we're not liable for indirect losses such as lost profits or data.

None of this limits liability for wilful misconduct, gross negligence, death or personal injury, or anything else the law doesn't let us limit. If you're a consumer, we also answer for failing to do what these terms promise.

Your liability. If you use FanZero for business, you cover our reasonable losses and costs from claims over your game, content or breach of these terms, unless we caused them. We'll tell you promptly and let you help defend them.

16. Changes to these terms

We may change these terms, the pact rules and the listing guidelines for a valid reason, such as new features, the law, a fix, security or starting our fee, posting each new version here with its date.

17. Complaints, law and courts

Complaints go to marcos@dupla-lab.com. A person reads each one and answers within a month. If we can't settle a studio's complaint, we're open to mediation with a mediator we both agree on.

Consumers. We're not part of any consumer dispute-resolution scheme. If we can't solve your complaint, our written answer names a body that could handle it and says whether we'll take part.

Law and courts. Spanish law governs these terms, and consumers also keep the mandatory rules where they live. Please write to us first. Business users' disputes with us go to the Spanish courts, those of our address's judicial district where the law lets us choose. Consumers can take us to court where they live, and we can only take them to court there.

18. Everything else