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for streamers, youtubers, tiktokers & chaos agents

Find games first. Keep a cut.

A sponsor read pays once, for a game that already launched. FanZero hands you weird browser prototypes early, often before anyone has heard of them. Play one, take a pact, go live, and earn a slice of that game's revenue for 4 weeks from the minute you hit the button.

Nothing live yet. 0 games are with the Bouncer and the curator.

Sponsor read vs. pact

SPONSOR READFANZERO PACT
PayoutPaid once, then it's over.A cut of the game's net revenue from every store it sells on, for 4 weeks from the minute you go live.
Who paysThe sponsor.The studio, directly. FanZero tracks the pact; it doesn't move the money.
TimingThe game already launched and the keys went out in bulk.Early. Some are napkin prototypes, some already sell on Steam or itch.io. You might be the first person to ever stream it.
ExclusiveEveryone got the same key.One streamer per game at a time. Your 4 weeks are yours alone.
Your roleRead the talking points.Roast it, speedrun it, break it. The pact only names the deliverable.
UpsideIt blows up? Cool for them.It blows up? Your cut grows with it until your 4 weeks are up.
RiskGuaranteed money. Sponsors win this row.Not guaranteed. Most prototypes earn little or nothing. Pick games you'd play off camera.

Up for grabs right now

One streamer at a time. While your 4 weeks run, nobody else is earning on that game.

Free games first, juiciest share first. Taken ones still take pitches for the next turn. Pick your format.

Nothing open for that format right now. Try another one, or browse every game.
See every game →

How a pact works

01

Play it.

Right here in the browser. No keys, no installs, no embargo emails.

02

Pitch the dev.

Your handle, platform, followers, niche and why your audience will love it. They accept or pass, one streamer at a time. Taken? Pitch anyway: the studio can pick you once it's free.

03

Go live and send proof within 30 days.

Once they say yes, you have 30 days for the stream, the video, the short, the post or the playtest. Paste the link and when it went live before the deadline.

04

The clock starts on air.

Your share of the game's net revenue runs 4 weeks from the minute you went live, from every store it sells on. The dev checks the proof; a slow click never moves your window.

  1. pitched
  2. accepted
  3. delivered
  4. active
  5. completed
The fine print, in big font: pacts are tracked on FanZero. Money moves directly between you and the studio; FanZero doesn't handle payouts or check revenue numbers yet. Your 4 weeks start the minute you go live, not when the studio confirms or the game launches, and every store counts, Steam and itch.io included. A game that isn't selling yet can earn nothing in your window. Go live and send proof within 30 days of the yes; miss that deadline and the game goes back up for grabs. Talk terms in your pitch.

How a pact works, step by step, with a worked example → · The pact rules

Claim your handle

Your handle is your profile. Tell us where you post and what you're into, then go find your first game.

No password yet. The first sign-in claims the handle for this browser.

Lately on FanZero

Quiet so far. Be the first to take a pact.

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